Okay I promise I am done adding crap.
Today I bring you the survivor update!
To start, we have quite the heap of jobs!
Survivor:
Class: Citizen
[b][i]*note this job cannot raid or anything similar [/i][/b]
The new default starting class is a survivor! Start out with a USP rather than defenseless! We are saying goodbye to the default citizen we have had for so long, because while it served its purpose, we'd rather fit the starter class thematically. Plus you can actually do something and not be helpless!
ZOMBIE JOBS
[i][b]*note all of these jobs can kill on sight just as they can be killed on sight[/b][/i]
We have brought back zombie jobs with boss fight zeds!
Intelligent Zombie Update: The intelligent zombie has received another SWEP that allows it to be a more conventional zombie if it so chooses. Otherwise, he is probably the least zombie of the zombies now.
Fast Zombie: With increased speed, this fast boi is a force to be reckoned with! Crouch and attack to leap!
Bloated Zombie: A fat, slow zombie variant who is a bit tankier. Requires some strategy though.
Ghoul: A slower, normal zombie type but be careful. He looks like a hobo....
Basher Zombie: With increased health and speed, become a powerhouse of a zombie the yields a chunk of metal as a weapon! Very high damage normal zombie variant
Stalker Zombie: An invisible zombie that can prove to be hard to find and extremely dangerous. However, they only have 90 health so there are cases where they can indeed be one shot.
Fire Zombie: A zombie variant that causes fire to erupt when they hit a player. Very dangerous and CAN CAUSE building fires.
BOSSES: Zombie boss jobs have immediate demotion upon death, to make them seem a bit more "eventy"
Fleshpound: Based on the killing floor npcs, the fleshpound is a nasty customer who can not only deal massive damage, but also be enraged the more damage it takes allowing it to run about or even escape.
The Tickle Monster: The tickle monster is the super fast zombie boss basically. The zombie runs at incredibly high speeds, but has the lowest boss health pool, sitting at 650.
The Butcher: A tanky but slow boss with 1450 health and a meat hook. You don't wanna be hit by the butcher
Nightmare: The boss with crazy speed and crazy health sitting at a staggering 2000 health. A true nightmare to be sure.
Other additions:
Added Mad Max Vehicles for purchase. Cheaper, cooler looking vehicle options
Added a buyable military vehicle with mounted gun for all jobs, but its expensive so happy grinding!
Added a couple of super cars for donators
Added hitmarkers cause... well why tf not?
Added killing floor SNPCS for boss related events and such
Weapon and ammo vending machines have been added to the police station for convenience.
Lootables have been replaced on the map because of some prior mistakes.
Aside from the occasional bug fix, this is how things will stay for awhile! Thank you all!
Okay I promise I am done adding crap.
Today I bring you the survivor update!
To start, we have quite the heap of jobs!
Survivor:
Class: Citizen
*note this job cannot raid or anything similar
The new default starting class is a survivor! Start out with a USP rather than defenseless! We are saying goodbye to the default citizen we have had for so long, because while it served its purpose, we'd rather fit the starter class thematically. Plus you can actually do something and not be helpless!
ZOMBIE JOBS
*note all of these jobs can kill on sight just as they can be killed on sight
We have brought back zombie jobs with boss fight zeds!
Intelligent Zombie Update: The intelligent zombie has received another SWEP that allows it to be a more conventional zombie if it so chooses. Otherwise, he is probably the least zombie of the zombies now.
Fast Zombie: With increased speed, this fast boi is a force to be reckoned with! Crouch and attack to leap!
Bloated Zombie: A fat, slow zombie variant who is a bit tankier. Requires some strategy though.
Ghoul: A slower, normal zombie type but be careful. He looks like a hobo....
Basher Zombie: With increased health and speed, become a powerhouse of a zombie the yields a chunk of metal as a weapon! Very high damage normal zombie variant
Stalker Zombie: An invisible zombie that can prove to be hard to find and extremely dangerous. However, they only have 90 health so there are cases where they can indeed be one shot.
Fire Zombie: A zombie variant that causes fire to erupt when they hit a player. Very dangerous and CAN CAUSE building fires.
BOSSES: Zombie boss jobs have immediate demotion upon death, to make them seem a bit more "eventy"
Fleshpound: Based on the killing floor npcs, the fleshpound is a nasty customer who can not only deal massive damage, but also be enraged the more damage it takes allowing it to run about or even escape.
The Tickle Monster: The tickle monster is the super fast zombie boss basically. The zombie runs at incredibly high speeds, but has the lowest boss health pool, sitting at 650.
The Butcher: A tanky but slow boss with 1450 health and a meat hook. You don't wanna be hit by the butcher
Nightmare: The boss with crazy speed and crazy health sitting at a staggering 2000 health. A true nightmare to be sure.
Other additions:
Added Mad Max Vehicles for purchase. Cheaper, cooler looking vehicle options
Added a buyable military vehicle with mounted gun for all jobs, but its expensive so happy grinding!
Added a couple of super cars for donators
Added hitmarkers cause... well why tf not?
Added killing floor SNPCS for boss related events and such
Weapon and ammo vending machines have been added to the police station for convenience.
Lootables have been replaced on the map because of some prior mistakes.
Aside from the occasional bug fix, this is how things will stay for awhile! Thank you all!
Comvic