Welcome! Here's a tutorial if you need it!

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Welcome to RattleheadRP! We just opened up our server and we are pleased to have you with us! Now, enough of the sappy shit, you are here for a little craziness. Me and my Co-owner Go-Go-Rilla are about two things: fun gameplay and some chaos ensuing. So we found a way to make both!

Welcome to the Kermit Wastes. Your new home. In order to survive in this land you will have to do many things, and you will struggle. However, I will provide you a guide below to help get you started.

How to get a job:
You must venture into the wastes and find a purpose via the few NPCs that have text labeling what organization or profession they fall with. However, most of these jobs have level caps on them. 
To get XP, kill monsters. Sounds simple right? Well our lord and savior Kermit has prepared some of the most vile and violent creatures imaginable, so be ready for a real fight. 

You may notice that monsters drop materials. The materials monsters drop can be used to craft medical supplies and armor using a workbench from the f4 menu. They can also be used with a weapon workbench to make guns and ammo! These will be necessities if you want to find a place to call your own and survive.

You can purchase workbenches, security measures for basing, money printers for purchases, and XP books for experience points through the F4 menu. There is also a car dealer for some rather expensive but useful vehicles. 
Finally, spawn is considered a neutral zone. Blood shed within spawn that is not accidental will result in an extended time out in Bitch Baby Jail.

I am sure you wish to know the jobs you can find in the wasteland, so here they are!

Mercenary: Level 5 Required. The closest thing to law enforcement here. You can be paid to take out people via the hitman system we have, or individuals can pay you for whatever services they require. Up to you...
Bandit: Level 7 Required. You are true scum. Whether its money or lives, you are stealing from someone. You enjoy the gains and making weaklings squirm.

Faction- The Allegiance: A group of individuals bent on bringing back the old ways of the world, looking to unify the Kermit Waste's. Despite wanting peace, the Allegiance has been battling the Bathorians for quite some time and there does not seem to be a resolution in sight. 
Allegiance Oiler: Level 3 Required. A worker for the Allegiance. Oil is valued high and capitalistic tendencies is the Allegiance's MO whether they admit it or not. Become a cog in their machine and sell to their few merchants amidst the wastes and profit a bit yourself. 
Allegiance Soldier: Level 10 Required. Join the front lines against the mutant creatures and Bathorian's.
Allegiance Leader: Level 20 Required: Become one of the many leaders that the Allegiance has had and push for your beliefs.... by any means necessary...

Faction- The Bathorian's: A group of anarchists hell bent on bringing forth chaos and hellfire. The Bathorian's will not stop until they have made the waste's uninhabitable for anyone. They throw their lives away trying to go against the natural order of things, with many even defecting from them in spite of the mass losses of life. The Bathorian's central target is the Allegiance considering they are the only ones with a significant foothold on the Kermit Wastes. 
Bathorian Weapon Producer: Level 10 Required. The cog in the machine for the Bathorian's. This is a heavy weapons producer, capable of making extremely dangerous weapons using tools from the f4 menu given enough time and money. However, most Bathorian workers either give up or defect from the Bathorian's and aid the Allegiance with their skills. 
Bathorian Soldier: Level 15 Required. "A legion of suicidal maniacs" is what past Allegiance soldiers cited Bathorian soldiers as. They act and dress like Barbarians, and make sure to cause as much destruction as possible. However it is rather difficult since most people can spot a Bathorian from afar and will often either stray away or kill on sight.
The Harbinger: Level 30 Required. The true leader and ultimate "harbinger" of destruction. There can only be one who is a harbinger, and they are the fiercest and most dangerous member of the wasteland. Tread lightly. 

Faction: Prophets of Kermit (Cult)
Prophet of Kermit: Level 5 Required. Become a follower of the oddest religion of the wastes. No one truly believes a Godly frog is responsible for the situation everyone is in, but its time you push the agenda down peoples throats. Whether it be by force or not is up to you.
Priest of Kermit: Level 35 Required. If you become the priest, the prophecy is true. Kermit has returned, and you are his physical form. Go make people believe... God....

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